MONCTON CONSTITUTION

MONCTON ADULT HOCKEY LEAGUE
DIVISIONS 1, 2 , 3 and 4

BY-LAWS /CONSTITUTION AND REGULATIONS
Date Implemented: October, 2015

Revised:  October , 2018
Created by: AHG

1.0 Administration
Registration & Fees must be paid in full each year by December 16. Non refundable deposit of $2000 is required by October 1st to secure team’s spot in the league. Individually registered players must pay their fees prior to the start of the first game.
2.0 Management
Roland Collette (League Coordinator, Referee in Chief),
Charlie Bourgeois (President of AHG)
Christian Bossé (Technical Director of AHG)
Ian Harvey (Lead Statistician)

2.1 League Executive
A committee will be comprised of one representative per team + the League’s Management team. Decisions on league policy including length of any suspensions will be arrived at through discussion with this committee. If required, voting will take place. One vote per team will be permitted.
If there is a player(s) being disciplined because of a game offence, the team rep for that team will not participate in the meeting or vote on the suspension. Neither will the opponents’ team’s rep from that particular game be involved in that meeting or vote. Only the remaining team reps and the Management Team will be involved.

2.2 Minor Official Duties
1. Time keeper / scorekeeper for all games.
2. Responsible for Roster confirmation for regular season and for playoffs.
3. Responsible for completing scoresheet for each game
4. Responsible for keeping the game on time and adjusting accordingly.

  1. Rosters

Player rosters must be comprised of 20 skaters plus unlimited goalies
Rosters include all spare players 
Deadline for submitting FINAL ROSTER will be December 31st.
Players cannot be on 2 rosters within the same Division (see no.7 for rule on spares)

  1. A)     DIVISIONS 1, 3 & 4 – Players must be 19 years old or over
  2. – Must be 35 years of age or older by March 31 of the current season.

* Game sheets – spare #’s / give to scorekeeper before game

2. Can play senior (must be on roster to be eligible). * Carted players are not allowed to play in Division 2.
3. Must not be playing in NRHL Division 1, Dieppe “A” Division, or equivalent calibre league to play in Divisions 3 and 4. * A maximum of 5 players (per team) can play in Division 2.
4. Must have been removed from professional hockey for a period of 3 years to play in Divisions    2, 3 and 4.
5. Must have been removed from senior hockey for a period of 1 year to play in Divisions 2, 3 and 4.
6. Need to be on the team’s roster to be eligible to play in the league.
7. Spare players: Each team is allowed to have a maximum of 5 spare players on their roster. Players are allowed to spare up a Division but cannot spare down to a lower Division from our league. 
Playoffs:

  • Spare Players in Division 4 are not eligible to play up in Division 3 in the playoffs.
  • Spare Players need to play a minimum 5 games in the regular season to be eligible to play in the playoffs in all Divisions.

Teams are allowed to use other team’s goalies in the playoffs.

If a team’s goalie gets injured during the season and he is not able to play the rest of the season, they will be allowed to bring in another goalie of the same calibre with final approval by AHG League Management.

4.0 Playing Rules
The following subsections state rules that are specific to this league and supersede any that are stated within the Hockey Canada document.
4.1 Game Format
1.  Each game will have a 3 minute warm-up period. At that time, the referees will instruct both teams to line up for the opening face-off. If either team does not comply with this instruction immediately, they will be assessed a 2 minute delay of game penalty.
2.  Each game will consist of two 16 minute stop time periods.
3. Teams will remain at the same end of the ice for the entire game (no switching ends between periods).

Mercy Rule
The game can change to running time if, during second period – the last 10 minutes of the period, a 7 goal difference is realized and will continue to run for the remainder of the game. Both teams must be in agreement.
NOTE:  The game can / will revert to running time if the timekeeper deems that the game is running behind/ past allotted time. This will be monitored by the AHG Management team.
NOTE: This does not apply during playoffs.

4.2 Player Participation
1.  Teams must dress a minimum of 7 players (including a fully dressed goaltender)                                           for each game.
2.  A team failing to ice a minimum roster of 7 players will forfeit the game.
NOTE:  Teams can play the game with the understanding that the 2 points for a win has already been awarded due to the forfeit of one team.  At this point teams may share players for a more balanced game. 
NOTE 1: If a team is in a forfeit situation and have at least 5 skaters plus a goaltender, they are permitted to approach the opposing teams’ organizer/captain (If both of these individuals are not present during this game/situation the officials will appoint someone to make the decision) and request to have the forfeit waved. The opposing team has the option to oblige with this request. If they choose to do so, the game will be played as a regularly scheduled game. This must be noted accordingly on the game sheet. All statistics, including the final score will be considered as official. This includes penalties assessed and any suspensions enforced.
NOTE 2: If both teams are in a forfeit situation and both teams have at least 5 skaters plus a goaltender and both teams wish to play, the game will be played as a regularly scheduled game. This must be noted accordingly on the game sheet. All statistics, including the final score will be considered as official. This includes penalties assessed and any suspensions enforced. If one of the teams does not want to play, that team will forfeit the game. If both teams choose not to play, they will both forfeit the game.
Playoff Eligibility
DIVISIONS 1, 2, 3 and 4
Required to be on FINAL roster by December 31 to be eligible for the playoffs

DIVISION 2
Required to play a minimum of 5 games during the regular season to be eligible for the playoffs.

4.3 Forfeited Games
A team that has forfeited a game, loses that game.
The score will be: 0 – 3.
4.4 Slap Shots
Allowed in DIVISION 1, 3 and 4

DIVISION 2

  1. No Slapshots allowed (not penalized – faceoff in offending team zone)

4.5 Playing Environment
ICINGS are in for ALL divisions and games

4.6 Player’s conduct
Any player under the influence of drugs or alcohol shall not be permitted to play.
Referee’s decision is final. Any reoccurrence will result in a 5 game suspension.
Players are expected to conduct themselves in a professional manner at all times.  A high level of sportsmanship will be expected.

4.7 Body Contact
Body contact is not permitted in all 3 divisions.
Penalty Assessment is at the referee’s discretion.

4.8 Penalties:
-All penalties will result in a faceoff in the offending teams’ defensive zone.
-Any player receiving 3 minor penalties or 3 penalties in the same game will be ejected from that game.
(Double minors count as 2 penalties.)
-Match penalties/attempt to injure penalties will result in immediate ejection from the game and an automatic minimum 3 game suspension. A second offense will result in a 10 game suspension. A third offense will result in an indefinite suspension.
** The league (Management & Disciplinary Committee) reserves the right to impose lifetime suspensions and adjust suspensions based on a player’s history and the gravity of a particular incident **
-Gross misconduct penalties & abuse of officials will result in a 3 game suspension. A second offense will result in a 10 game suspension. A third offense will result in an indefinite suspension. A game misconduct penalty for verbal abuse of official can lead to 1 to 3 games suspension to be determined by the league coordinator.
** The league (Management & Disciplinary Committee) reserves the right to impose lifetime suspensions and adjust suspensions based on a player’s history and the gravity of a particular incident **

DIVISION 1& 3

  • Fighting Majors – 1st offence – 2 games suspension (games will be served immediately)
  • Fighting Majors – 2ndoffence – 5 games suspension (games will be served immediately)
  • Fighting Majors 3rdoffence – remainder of the season (may be reinstated with a majority vote of the other teams).

DIVISION 2

  • Fighting Majors – 1st offence – 5 games suspension (Games will be served immediately).
  • Fighting Major – 2nd offence – remainder of the season.
  • 3 penalties in 1 game is game ejection.

These fighting offences will/can be carried over year after year and accumulate year after year. For example: One year one fight, the next year, the same player, second fight, the suspension will be accumulated. So on and so forth.

Disciplinary Committees vote.
There is a definitive line between, roughing, double minor roughing, and fighting. League policy has always been that a “fight” results once glove(s) are dropped and a bare handed punch is thrown, regardless of contact. The Disciplinary Committee will also entertain suspensions for players that deliver punches with gloves on. If a player, with gloves on, intentionally punches an opposing player repeatedly he will be assessed a major penalty + game misconduct penalty for fighting, referee’s discretion.
The Disciplinary Committee reserves the right to review any incident to determine fault based on instigation, referee’s report, or any other means available and adjust suspensions accordingly.

4.9 High sticking of the puck
When a stick makes contact with the puck above the shoulders the face off will occur in the offending teams’ defensive zone.

4.10 High Sticking / the opponent
High sticking your opponent above the normal height of the shoulders will result in a 2  minute minor penalty if deemed unintentional. If injury results, intentionally or not, a 5 minute major + game misconduct penalty will be assessed. Intentional High sticking will result in a Match penalty, 5 minute major + game misconduct + additional suspension mentioned in the constitution.

4.11 Goalies / Delay game
If a goalie shoots the puck outside of the playing area, intentionally or not, a minor penalty will be assessed to the team. It will result in a 2 minute minor penalty.

4.12 Misconduct Penalties
Any player or players receiving a misconduct penalty within the last 10 minutes of regular playing time/game will ejected from that game. If the same player(s) are continual offenders it will go before the Disciplinary Committee for further action & suspension(s).

4.13 Time Outs
Regular season:  No timeouts allowed in regular season
Playoffs: One 30 second time out per team per game will be allowed.

4.14 Shootouts
* PLAYOFFS ONLY*
DIVISION 1, 2, 3 and 4

  • All series will be best of 3 games.  (quarter-finals; semi-finals and finals)
  • First team to win 2 games wins series and advances to next round.
  • Games will consist of 2-16 minute periods with 3 minute warm-up and short break between periods.
  • There will be no tie games.
  • If game is tied, teams will play a 5 minute overtime (3 on 3).
  • If game is still tied a shootout will occur.
  • Each team will be guaranteed 3 shooters to try and declare a winner.
  • If still tied after round 1 of shootout, teams will alternate players (1 and 1) until a winner is declared.
  • Each player must shoot once before a player on a team is allowed to shoot again. (Exception will be when one team has expired it’s members and must restart; then both teams will have the option to have players shoot a second time).

* NOTE:  At the referee’s discretion the shootout may end with no winner being declared due to time restraints.
4.15 Probation
As determined by the Disciplinary Committee, players may be placed on probation. Examples of probation include but not limited to:
–  Attempt to injure penalties
–  Two fighting, two gross misconduct penalties
–  Chronic misconduct penalties
5.0 Grievances
Protests may be filed in writing to the Disciplinary Committee within 24 hours of the infraction, and will be dealt with within 48 Hours after filing.
6.0 Regular Season Format
The regular season will consist of 28 games for ALL DIVISIONS.

6.1 Playoff format
Playoff format will consist of best 2 out of 3 series for ALL divisions.
 ALL teams will qualify for the playoffs.

Example of 7 team division playoff format 

* First place team of regular season gets a bye to Round 2
Round 1 :
@ 7 vs 2  @  6 vs 3  @  5 vs 4

Round 2:
Winners of the Round 1 series plus 1st place team (bye) will advance to the Round 2 playoffs.
Teams will be reseeded according to their regular season finish.
Semi-finals: Teams will be reseeded according to their regular season finish.
Semi –finals will have the highest seeded team play the lowest seeded remaining team and the 2nd highest seeded team play the 3rdhighest seeded team remaining.
Round 3
Championship series with the winners of semi-final moving forward.

Example of 6 team division playoff format 
Round 1 :
@ 6 vs 1  @  5 vs 2  @  4 vs 3
Round 2:
Winners of the Round 1 series plus a wildcard team will advance to the Round 2 playoffs. The wildcard team will be determined according to the regular season standing from the losing teams of Round 1.
Teams will be reseeded according to their regular season finish. The wildcard team will be seated #4.
Semi –finals will have the highest seeded team play the lowest seeded remaining team and the 2nd highest seeded team play the 3rdhighest seeded team remaining.

Round 3
Championship series with the winners of semi-final moving forward.

7.0 Tie-Breakers
See APPENDIX A
7.1 Playoff overtime Format
See APPENDIX B
NOTE: The Timekeeper shall manage the above situation. If time constraints exist, the overtime sessions may be reduced to straight time, approved by the league’s Management Team.

8.0 Equipment
All equipment must be CHA approved (CSA approved) Visors are optional.
NOTE:  Any and all players choosing not to wear CSA approved equipment, including visors may not be covered by comprehensive insurance policy
NO Cats Eye helmets are allowed to be worn for goalies. All jerseys must have numbers.
Team names and colours will apply as per the current league AHG list. Newly entered teams must acquire team names and colours that do not conflict with those of existing league teams. AHG will approve. More specifically, where league team names/colours conflict, it will be the obligation of the newer team to dress opposing team colours.

APPENDIX A

MONCTON ADULT HOCKEY LEAGUE

TIE BREAKER  

For playoff seedings

The order of finish for tied teams will be determined by the following system:

If 2 teams are tied

  1. Most number of wins in League play
  2. Head to head record of 2 tied teams
  3. Best plus / minus record.  (Goals for less Goals against).
  4. Total Goals for in League Play
  5. Flip a coin

If 3 or more teams are tied

  1. Most number of wins in League play
  2. Team that has best record versus other teams.
  3.  Best plus / minus record.  (Goals for less / Goals against).
  4.  Total Goals for in League play
  5.  Flip a coin

APPENDIX  B
MONCTON ADULT HOCKEY LEAGUE

OVERTIME

Overtime Format     –  Stop time

  • 3vs3 for 5 minutes.
  • If teams remain tied, a shootout will take place.

NOTE:  Players can be replaced during this overtime format.

Penalties

The team receiving the power play will add one player.  The penalized team will not remove a player.  Upon serving his penalty, the player will return to the ice.  Teams will play with additional players until a stoppage in play.  Teams will remove one player each at resumption of play.

Example:   Penalty called while teams are playing 3 on 3:  It would become a 4 on 3 PowerPlay.

SHOOTOUT

@  The highest seeded team will have the option of shooting first or second.

Teams will designate 3 players each for shootout.  If teams remain tied after 6 players have gone the shootout will continue one shooter at a time until a winner is declared.
NOTE:  No player will be allowed to repeat as a shooter until ALL players have been exhausted. (Exception will be when one team has expired its members and must restart; then both teams will have the option to have players shoot a second time).